Pleasant Doll
The ‘product’ creation of lifestyle and everyday objects of homeless people. By creating a brand we turn the homeless into society. By giving economic value for homeless, people begin to see them as a kind of subculture. People starts to „copy homelessness.” Economics tames the Problem. Homelessness as a lifestyle / way of life – we do not give them home or immediate assistance, we create long-term program of changing society. We give homeless identity and economic value.
Homeless SWOT:
Strengths: diversity, „freedom”, outside the society (art, anarchy / punk), „cheap” way of life, „recycling” of civilization wastes.
Weaknesses: social stigma, pathologies (dirt, stench, poverty, alcoholism, drugs, lack of perspectives and links with society), lack of identification, social resistance against inclusion of the homeless
Opportunities: good topic for a product (alternative is in fashion)
– For the homeless: get rid of the stigma, elimination of pathology, identification, purity, originality;
– For society: a new quality, the taming of the problem.
Target: the Art, young people in need of identification, the homeless (from homeless to celebrity), government organizations and NGOs
Work made for „Almost Home” competition (tesseractcompetitions.com)
Client
- Client: Gard
- Year: 2014
- Categories: Design, Art Direction, User Experience







